2011年9月19日月曜日
ロックマン DASH 3 PROJECTに関する稲船氏のコメント
稲船敬二氏は一年前にカプコンを去りました。その理由は仕事が嫌になったとのことでしたが、ロックマン DASH 3 PROJECTは続いていました。稲船氏は自分で会社を立ち上げましたがこのプロジェクトを完了させるべきだと感じていたそうです。
しかしそれに対するカプコンの回答は「その必要はない」とのことだったそうです。稲舟氏はカプコンにエナジーを与え、外部からサポートするために会社を去る決意をしたのですが、カプコン側ではそれを望まなかったということだそうです。
Keiji Inafune split from Capcom about a year ago, clearly burned out—at one point he said he "hated" his job. However, he still was committed to finishing the 3DS game Mega Man Legends 3, whose cancellation set off a firestorm of anger this summer. Inafune threw more gasoline on the blaze when he suggested that Capcom turned down his offer to finish the game under contract.
Backing up, Inafune wanted out of Capcom and intended to start his own independent company. However, the project team for Mega Man Legends 3 had just been assembled, and he felt an obligation to finish that job.
"I stated that I was ready to make a contract with them so that I could keep working on those projects that I started," he told Japanese-language 4gamer.Net (as translated by the Facebook group 100,000 Strong for Mega Man Legends 3). "I couldn't start making contracts with other publishers for sure if Capcom agreed to the proposition, but I wanted to see those projects that I started to completion."
Despite his willingness to put his new company's work on hold to finish MML3, Inafune says, Capcom said no thank you.
"They answered, ‘We have no need to do that.'" he said.
Inafune lamented the fact that he had assembled the team and planned out the production strategy "all so we could barely start on Mega Man Legends 3," so he didn't want to bail out completely "at this crucial moment." But he was completely exhausted by his 23-year career at Capcom. "I wanted to leave Capcom to recharge my energy, and support Capcom from there, but it seems they don't allow it," Inafune said
http://kotaku.com/5841509/former-mega-man-producer-says-he-offered-to-finish-mega-man-legends-3-under-contract-but-capcom-said-no-thanks
日本で一番価値の低いゲームは!?
昼下がりの秋葉原でうろついていた所、悲しい光景が私たちの目に入って来ました。投げ売りされたゲームを見ました。以前も30円以下のものを見てきましたが、一度にこれほど多くのものを見たのは初めてでした。90%以下となったゲームを10〜12個くらい買って、小さなブロックとして使うのでしょうか。
どのような理由でロックマンエグゼ バトルチップGPがこのような形で投げ売りされているのでしょうか。確かに偉大なゲームとは言いがたいですが、悪いゲームではありません。私はこれは ロックマン DASH 3 PROJECT のファンによる大量のダンピングで売り払うことによってカプコンを悪く見せようとしているような気がします。
(ロックマン DASH 3 PROJECT は稲船敬二氏の退職に関係しているのか不明ですが、開発中止となりました。)
しかしそんな悲しいファンになる必要はないのです。ロックマンエグゼ バトルチップGPは燃えプロのようなクソゲーとはかけ離れているのです。ロックマンエグゼ バトルチップGPもあなたの小さなコレクションの一つにしても良いのではないでしょうか。
After spending an afternoon wandering the retro game shops and bars of Tokyo, one sad sight in particular stood out to us: The most unloved, unwanted game in Japan, as discovered at off-the-beaten-path Akihabara standard Friends.
We've seen cheaper games than 30 yen (about 40 cents) apiece, but never quite so many at one time. The sheer numbers of unwanted carts in this basket -- about 90% a single title by volume -- means that you could buy this entire collection for about 10-12 bucks and... I don't know. Use them as tiny bricks in your toilet basin to reduce your water bill?
And what is the unloved game in question? None other than Rockman.EXE Battle Chip GP, which came to America as Mega Man Battle Chip Challenge. Now, Battle Chip Challenge wasn't a great game by any means, but it wasn't this bad, either. I want to believe that this is part of a mass-dumping trend by angry Mega Man Legends 3 fans who are trying to make Capcom look bad by selling off their Rockman collections en masse.
But don't be sad, Mega Man fans. Battle Chip Challenge has a long way to go before it's regarded as a legendary kusoge (crap game) on the level of Moero! Pro Yakyuu (aka Bases Loaded). It would be tough to take a bath in this relatively small collection of carts.
http://www.1up.com/news/tgs-worthless-game-japan
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